Recorded and preserved by the Collegium of Preceptors within the Seminary Archives

The Dozen Kingdoms of Wassetrad

United by Mehir the Unifier under one crown, one language, one religion, and one coin.

KingdomRuler TitleRuler's Seat
MehireaThe TagDaratag, Kanana
SehrudThe ShahThe Iwan of Irra
RamelaThe SheiķThe Qilat of Reħema
AlagmaThe RajThe Rajdar of Taharad
NijelThe NajThe Najdar of Nehera
SinjiThe NegusThe Ħawzah of Karmah
MikushaThe SupremeSanƐaả of Illiabos
UtaleaThe SultanThe Sarai of Damas
EdarosThe RexThe Cazar of Nagrit
BrithaThe DomThe Mohib of ₭edera
SikilThe SeizerThe Seizer's Palace, Atika
MusselheimThe UnisarThe Qasbah of Mrabet

The Nine Realms of Wassetrad

Each realm groups one or more kingdoms: Wasset (Mehirea) · Afar (Nijel & Sinji) · Ashour (Britha & Utalea) · Qubail (Britha & Sikil) · Shabeka (Edaros) · Hanida (Alagma) · Ramela (Ramela) · Nerq (Sehrud — Nerq is the endonym, Sehrud the exonym, meaning "the three rivers") · Moussel (Musselheim).

Kingdoms Outside Wassetrad

Yinjai · the Fair Cities of Assuwa · the Veil Kingdom of Saqara (ruled by Dar Saqruhan) · the Tricoasts of Sitraa (ruled by the Anbat Tenters) · Gobarad (inhabited by the Nithraqi Dust Riders).

Post-Unity Breakaways

The A₭tondom — Sikil, Britha, Utalea, and Edaros — broke from the Crowndom's faith and crown. Musselheim was isolated after the Barrier sealed off the purged city of Salarad.

Mehirea has its own dedicated page (linked above) as the kingdom Book One is set in. The remaining eleven kingdoms can be built out from this same template whenever you're ready to detail each one.