Best known from the Warriors of the Sands tournament, where each people's fighters enter the arena in turn.
Of the Tricoasts of Sitraa. Light-footed and veiled, riding small agile horses standing upright, fighting with slings. Marked always by the hidden triangle-and-star.
"Sons of the bear," from the frozen bastions of Galea. Pale, white-haired, fighting bare-skinned but for bear-hide, wielding twin-bladed axes. Called "the Skinners."
From the hidden heights of the Murkwoods — "men of the dew, whisperers of leaf and root." Silent, dropping into the arena from ropes and heights, fighting with twin knives of Bleshtean steel. Originally Bleshtean, scattered when their kingdom was erased.
Outcasts from the forgotten canyons of Musselheim, beyond the Barrier — skin-branded in ancient runes.
Warriors of the Sultanate of Utalea. Wolf-pelt cloaks, hooked clawed spears, fighting without formation "to a rhythm deeper than drums."
A₭tondom warriors, ground and ruthless in their siege-dance discipline. Crushed the Saftazeen rebellion.
A peaceful people whose rebellion was crushed by the Ritaj — a history worth remembering rather than a footnote.
Inhabitants of Gobarad.
The scattered people of erased Bleshtea. Some became the Nada Wanderers; others became the Sa'ir, the Blazealous Militants who vandalize Mikusha.
Each culture can be expanded into its own full profile — appearance, language, faith, food, architecture, customs, and more — whenever ready.